Keeping a close eye on the trends is important for learning professionals since they are responsible for managing training within their organization, and thereby developing a competitive workforce in a changing global market. Here is a list of the top 8 e-learning trends to follow in this year.
Gamification is the concept of applying game mechanics and game design techniques to e-learning courses. It improves learner engagement and motivates them to achieve their goals.
A major part of the e-learning industry will be driven by gamification. It is predicted to be a $10 billion industry by 2020.
Gamification expert Karl Kapp said – “The future of e-learning cannot be boring courses lacking engagement or emotional response. Instead they need to be interactive, engaging, and full of passion and enthusiasm. In short, the future of e-learning must include games and gamification. Games provide a ‘built-in’ level of interactivity and engagement.”
M-learning is an approach of using portable or hand-held electronic device as a medium for offering learning.
With an increase in use of mobile devices and internet, the learning professionals should focus on this approach of learning.
The mobile learning market is expected to grow exponentially in 2016 and beyond. The industry will grow up to $37.60 billion by 2020.
Video-based learning is a strategy of providing visual examples to improve the learning experience.
Statistics says that a learner is likely to remember only 10% of textual content, 20% of visual content, 30% of audio content but 50% of audio-visual content.
The usage of video based learning is expected to grow significantly. By 2016, 98% of organizations would implement video as part of their digital learning strategy.
Social Media Learning
Social media learning refers to the practice of leveraging the social media tools for acquisition of knowledge. According to Deloitte’s “Millennial Survey 2014″, 75% of the global workforce will be millennials by 2025, favoring networked learning and learning through social media.
Kara Laverde, manager of learning and development at the Gates Foundation, sees the approach expanding in coming years.
She commented that “I think anything that’s becoming a habit or an expectation in our personal lives will carry over into the workplace. And social media is now how people curate their news. There is more potential there for learning, and it will be interesting to see how we can leverage that.”
Blended learning is a combination of one or more mediums of learning i.e. instructor led training, e-learning, social media learning, etc. Effective use of synchronous and asynchronous learning strategies allows the learner to learn efficiently.
According to Technavio Forecasts, the global blended e-learning market to grow at a CAGR of 11.091% during 2014-2019.
Bite-sized learning or micro learning is the buzzword in the today’s e-learning industry. The main objective of micro learning is firstly to help the learner quickly learn and apply. It is being implemented by many organizations. Since it is specific to the learner needs, they find it easy to remember small chucks of training.
According to a research conducted by Tagoras (2016), 18.1% organizations provide micro learning and 33.3% organizations plan to provide micro learning in the coming 12 months.
Augmented reality (AR) is a combination of real environment and computer-generated environment with additional information.
It is predicted to be the next big thing in e-learning market. The user base for Augmented Reality market is expected to grow from 60 million users to 200 million users by 2018.
Big Data and Learner Analytics
Big Data is a large volume of structured and unstructured data. As most of the organizations are leveraging e-learning, it has become very important to track and analyze the data for better understanding of the learning process and improved results.
69.6% of firms now view Big Data as important or critical to their business success. The big data and learner analytics market is expected to reach $48.6 billion by 2019.